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    <loc>http://www.briancrawfordart.com/tools</loc>
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    <lastmod>2015-12-09</lastmod>
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      <image:title>Tools - A copy-skin-weights tool</image:title>
      <image:caption>This script arose out of a beginner's error; I'd moved vertices after skinning them (terrible)... I was able to save the weights and re-apply them onto a new mesh even though the vert/face count had changed.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://static1.squarespace.com/static/56665c940ab3770764d4cf26/t/5667ee5fc647adc81c6c9996/1449651807093/</image:loc>
      <image:title>Tools - Auto Rig</image:title>
      <image:caption>This script utilizes both Python-level algorithms to replace expression-based systems, as well as Maya commands to keep the rig open for continued manipulation. A starting point in the rig development, this not only builds the skeleton, but also sets all of the SKDs and connects the controls immediately.</image:caption>
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  <url>
    <loc>http://www.briancrawfordart.com/reel</loc>
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    <priority>1.0</priority>
    <lastmod>2020-02-15</lastmod>
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      <image:title>Reel - July 2017 Reel</image:title>
      <image:caption>Breakdown: Dog animation for Joe Sola's Tif Sigfrids Exhibition. Cody Dog Rig by Ahmed Elmatarawi. "Finishing Touches" group student film from CSU, Fullerton. Rigging, animation, and cloth simulation. Artella's "Thistle One" (tests) - XGen Hair groom, shaders, and simulation. An Auto Rig System developed for bipedal characters. Python-based, using MEL commands. Template geo can be positioned to either A- or T-pose, and the animation rig will build. Song: Tennessee St. by Spoon to the Moon https://itunes.apple.com/us/album/olivia/id649397090</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://static1.squarespace.com/static/56665c940ab3770764d4cf26/5667f04c69492e8025147cc8/56b3eb4d5bd3307423161fc6/1454631757300/</image:loc>
      <image:title>Reel - Character TD Reel February 2016</image:title>
      <image:caption>Breakdown: A set of rigs for the Proteus Moon video game (IEEE Game Sig): MoCap data fed through Maya HumanIK and baked to drive the animation rig. "Vari" Character Rig for the "Finishing Touches" group student film currently under production at CSU, Fullerton. IK/FK Biped rig with facial and hair controls. An Auto Rig System developed for bipedal characters. Template geo can be positioned to any A- or T-pose, and the animation rig will build. A skin-weight script that copies regardless of face count.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://static1.squarespace.com/static/56665c940ab3770764d4cf26/5667f04c69492e8025147cc8/57378e525a655b6b42197880/1457841798067/</image:loc>
      <image:title>Reel - Character TD Reel March 2016</image:title>
      <image:caption>Breakdown: "Mask Maker" and "Vari" Character Rigs for the "Finishing Touches" group student film currently under production at CSU, Fullerton. IK/FK Biped rig with facial and hair controls. Short film to be completed May 2016. An Auto Rig System developed for bipedal characters. Template geo can be positioned to any A- or T-pose, and the animation rig will build. A set of rigs for the Proteus Moon video game (IEEE Game Sig): MoCap data fed through Maya HumanIK and baked to drive the animation rig.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://static1.squarespace.com/static/56665c940ab3770764d4cf26/5667f04c69492e8025147cc8/574789c879a5a203bdcae4ab/1463258764915/</image:loc>
      <image:title>Reel - Character TD general reel</image:title>
      <image:caption>Breakdown: "Iri" for the "Finishing Touches" group student film currently under production at CSU, Fullerton. IK/FK Biped rig with facial and hair controls; coat nCloth simulation. "Mask Maker" facial rigging test, also for "Finishing Touches" - Short film to be completed May 2016. An Auto Rig System developed for bipedal characters. Template geo can be positioned to any A- or T-pose, and the animation rig will build. A set of rigs for the Proteus Moon video game (IEEE Game Sig): MoCap data fed through Maya HumanIK and baked to drive the animation rig. "Shooting Hoops" - animation for the Spring '15 DreamCrit at CSU, Fullerton. Additional Drawings.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://static1.squarespace.com/static/56665c940ab3770764d4cf26/5667f04c69492e8025147cc8/58325a89c0302666a755c3fd/1464306156343/</image:loc>
      <image:title>Reel - Character TD Reel May 2016</image:title>
      <image:caption>Breakdown: "Iri" for the "Finishing Touches" group student film currently under production at CSU, Fullerton. IK/FK Biped rig with facial and hair controls; coat nCloth simulation. "Mask Maker" facial rigging test, also for "Finishing Touches" - Short film to be completed May 2016. An Auto Rig System developed for bipedal characters. Template geo can be positioned to any A- or T-pose, and the animation rig will build. A set of rigs for the Proteus Moon video game (IEEE Game Sig): MoCap data fed through Maya HumanIK and baked to drive the animation rig. "Vari" Character Rig for "Finishing Touches". Underlying body skin on the first iteration; a facial rig, hair setup, and skinned clothing on the second.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://static1.squarespace.com/static/56665c940ab3770764d4cf26/5667f04c69492e8025147cc8/5834f94805b037fce42bc0de/1479695075995/</image:loc>
      <image:title>Reel - Character TD Reel Nov. 2016</image:title>
      <image:caption>Breakdown: Shot 58 of the "Finishing Touches" group student film currently under production at CSU, Fullerton. Short film to be entered in festivals in 2017. Rigging and cloth simulation. Shot 67 of "Finishing Touches" - rigging and cloth simulation. "Mask Maker" facial rigging test, for "Finishing Touches". An Auto Rig System developed for bipedal characters. Template geo can be positioned to any A- or T-pose, and the animation rig will build. A set of rigs for the Proteus Moon video game (IEEE Game Sig): MoCap data fed through Maya HumanIK and baked to drive the animation rig. "Iri" for "Finishing Touches" - IK/FK Biped rig with facial and hair controls; coat nCloth simulation.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://static1.squarespace.com/static/56665c940ab3770764d4cf26/5667f04c69492e8025147cc8/59153bc985c5bd836e48cc8c/1479866719894/</image:loc>
      <image:title>Reel - Character TD Reel November 2016</image:title>
      <image:caption>Breakdown: Shot 58 of the "Finishing Touches" group student film currently under production at CSU, Fullerton. Short film to be entered in festivals in 2017. Rigging and cloth simulation. Shot 64 - Rigging and cloth simulation. Shot 67 - Rigging and cloth simulation. "Mask Maker" facial rigging test for "Finishing Touches". An Auto Rig System developed for bipedal characters. Template geo can be positioned to any A- or T-pose, and the animation rig will build. A set of rigs for the Proteus Moon video game (IEEE Game Sig): MoCap data fed through Maya HumanIK and baked to drive the animation rig. "Iri" for "Finishing Touches" - IK/FK Biped rig with facial and hair controls; coat nCloth simulation. Additional drawings.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://static1.squarespace.com/static/56665c940ab3770764d4cf26/5667f04c69492e8025147cc8/597cd6b505b037b9c48c6b12/1501281637397/</image:loc>
      <image:title>Reel - Character TD Reel - May 2017</image:title>
      <image:caption>Breakdown: Artella's "Thistle One" project - XGen Hair groom, simulation, and shader. Shot 58 of the "Finishing Touches" group student film from CSU, Fullerton. Rigging and cloth simulation. Shot 64 - Rigging and cloth simulation. Shot 67 - Rigging and cloth simulation. Shot 07 - Rigging, cloth simulation, and animation. An Auto Rig System developed for bipedal characters. Template geo can be positioned to any A- or T-pose, and the animation rig will build. "Iri" for "Finishing Touches" - IK/FK Biped rig with facial and hair controls; coat nCloth simulation. Additional drawings.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://static1.squarespace.com/static/56665c940ab3770764d4cf26/5667f04c69492e8025147cc8/597cd75e376cebe643b27f9e/1501353680574/</image:loc>
      <image:title>Reel - July 2017 Reel</image:title>
      <image:caption>Breakdown: Dog animation for Joe Sola's Tif Sigfrids Exhibition. "Finishing Touches" group student film from CSU, Fullerton. Rigging, animation, and cloth simulation. Artella's "Thistle One" (tests) - XGen Hair groom, shaders, and simulation. An Auto Rig System developed for bipedal characters. Python-based, using MEL commands. Template geo can be positioned to either A- or T-pose, and the animation rig will build. Song: Tennessee St. by Spoon to the Moon</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://static1.squarespace.com/static/56665c940ab3770764d4cf26/5667f04c69492e8025147cc8/5dfe7fe171e0665b4c5e0ef8/1576960401126/</image:loc>
      <image:title>Reel - Abominable - CFX Reel</image:title>
    </image:image>
    <image:image>
      <image:loc>https://static1.squarespace.com/static/56665c940ab3770764d4cf26/5667f04c69492e8025147cc8/5e46769dd8a89a292558ee0c/1581782783173/</image:loc>
      <image:title>Reel - CFX Reel 2020</image:title>
    </image:image>
    <image:image>
      <image:loc>https://static1.squarespace.com/static/56665c940ab3770764d4cf26/5667f04c69492e8025147cc8/5e4816bddd83d25c7dc06eeb/1581676363074/</image:loc>
      <image:title>Reel - CFX Reel 2020</image:title>
    </image:image>
    <image:image>
      <image:loc>https://static1.squarespace.com/static/56665c940ab3770764d4cf26/t/5e4816ff616cdb37a75293fa/1581782783173/</image:loc>
      <image:title>Reel - CFX Reel 2020</image:title>
    </image:image>
  </url>
  <url>
    <loc>http://www.briancrawfordart.com/resume</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2020-02-14</lastmod>
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      <image:title>Resume</image:title>
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  <url>
    <loc>http://www.briancrawfordart.com/about</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2020-02-13</lastmod>
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      <image:title>About</image:title>
    </image:image>
  </url>
  <url>
    <loc>http://www.briancrawfordart.com/contact</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2017-07-29</lastmod>
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